//=============================================================================
// GilbertRenton.
//=============================================================================
class GilbertRenton extends HumanCivilian;

function Bool HasTwoHandedWeapon()
{
	return False;
}

defaultproperties
{
     CarcassType=Class'DeusEx.GilbertRentonCarcass'
     WalkingSpeed=0.213333
     bImportant=True
     walkAnimMult=0.750000
     GroundSpeed=180.000000
     Mesh=LodMesh'DeusExCharacters.GM_Trench_F'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.GilbertRentonTex0'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.GilbertRentonTex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex3'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.GilbertRentonTex0'
     MultiSkins(4)=Texture'DeusExCharacters.Skins.GilbertRentonTex1'
     MultiSkins(5)=Texture'DeusExCharacters.Skins.GilbertRentonTex2'
     MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex'
     CollisionRadius=20.000000
     CollisionHeight=47.500000
     BindName="GilbertRenton"
     FamiliarName="Gilbert Renton"
     UnfamiliarName="Gilbert Renton"
}
